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The space costs will vary substantially according to the city. On the other hand, once the space costs of supporting and running the manufactory (namely pop, culture, supplies, gold) are taken into account then the reverse is true. If I'm reading this correctly, then the conclusion is that a boosted (unenchanted) T3 manufactory, when considered in isolation, typically produces significantly more goods than devoting the same number of squares to Travelling merchant 3 buildings.
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I don't know how to judge the costs of CCs and Spell Fragments against any other resource, and I don't have a list of other craftable building costs to compare against, but my gut says, "Meh." I'm not sure if this is a really high cost to purchase.įrom a efficiency of Goods production, definitely cheaper to craft new Ch17 TMs versus building up from scratch new Lvl31 Manus with associated Supplies, Pop and Culture if you feel the need for more Goods production and don't have any extra Manus laying around in inventory.Ĭompared to the other offers available, 4x2h boosts (which I personally don't craft) for 2 CCs and 439 Spell Fragments and gives 4 Vision Vapor, and 10% Portal Profit for 6 CCs and 1,300 Spell Fragments and gives 16 Vision Vapor, I don't think this is all that expensive from an opportunity costs perspective, either, although this is a subjective opinion based on a small comparison group. I'm not sure if the other flavors are of equal or different crafting cost. My costs to craft it are 3 CCs and 450 Spell Fragments, and it gives 7 Vision Vapor. And, if the TM was efficient, well then you'd know the total cost for dealing with the TM and could use that when comparing to the total cost of the other craftable option.īTW, I happen to have a TM2 currently on offer in my Chapter 18 Lvl 5 Magic Academy. After all, if the TM wasn't efficient in the first place, well you wouldn't need to decide between the two craftable choices in the first place. the costs to benefit from other craftable buildings. And, you would need to do this computation before trying to decide if it costs more to produce xxx Goods per day via TMs vs. If a person wants to produce xxx Goods a day, and wants to know the most efficient way to do that, these are the computations. The discussion of balancing the needs to produce Goods versus the needs to produce other things is a wholly different question, and is pretty much a non sequitur to the proposed question.īut, should you wish to pursue that line of thought, this discussion is a necessary first step to addressing your question on opportunity costs. Yes, it's called opportunity cost, but the discussion was on comparing TMs to Manus for Goods production.
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Boosted T3 Manu under most circumstances, TM2 is good to equal, and TM1 fair to worse.Įdit: Corrected some Copy-and-Paste errors. I think the numbers show TM3 to be an excellent efficiency improvement vs. CH17 Traveling Merchant I is 121% efficient compared to Lvl 31 Marble (Using 元9 Residence, 元9 Workshop, Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant II is 168% efficient compared to Lvl 31 MarbleCrystal (Using 元9 Residence, 元9 Workshop, Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant III is 264% efficient compared to Lvl 31 MarbleGems (Using 元9 Residence, 元9 Workshop, Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant I is 88% efficient compared to Lvl 31 Marble (Using Ch17 MR, Ch17 MW, Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant II is 126% efficient compared to Lvl 31 MarbleCrystal (Using Ch17 MR, Ch17 MW, Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant III is 205% efficient compared to Lvl 31 MarbleGems (Using Ch17 MR, Ch17 MW, Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant I is 76% efficient compared to Lvl 31 Marble (Using CH17 Elvenade Booth, Ch17 Goblin Gift Shop Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant II is 104% efficient compared to Lvl 31 MarbleCrystal (Using CH17 Elvenade Booth, Ch17 Goblin Gift Shop Dune Street and Ch17 Lava Codex).ĬH17 Traveling Merchant III is 171% efficient compared to Lvl 31 MarbleGems (Using CH17 Elvenade Booth, Ch17 Goblin Gift Shop Dune Street and Ch17 Lava Codex).